About

Born from a Decade of Innovation

CrewXR emerged from the Interactive Commons at Case Western Reserve University, where a small team spent ten years pushing the boundaries of what shared extended reality could do.

Our Story

It started with a simple question: what if extended reality wasn't a solo experience? What if dozens — or even hundreds — of people could share the same 3D world at the same time, regardless of what device they were using?

At the Interactive Commons at Case Western Reserve University, we spent over a decade answering that question. We built a platform that let neurosurgeons plan brain surgery holographically, that brought 1,500-year-old churches back to life for art history students, that created the largest shared-group mixed reality dance performance ever produced.

Along the way, we worked with Microsoft, the Cleveland Clinic, the Smithsonian, and many other partners. We published in the world's top journals. And we realized something: the platform we'd built wasn't just useful for research. It could change how organizations everywhere teach, train, and collaborate.

And then came the moment that changed everything: we realized that immersive 3D environments weren't just better to look at — they were the missing piece for AI. Large language models are powerful, but they're blind. By combining our spatial computing platform with AI, we created something new: a platform that lets you put an expert in the room with you.

That realization became CrewXR — a company dedicated to giving organizations the power to put AI expertise in every room, making spatial intelligence accessible, collaborative, and ready for the enterprise.

Our Mission

Empowering organizations to build shared 3D experiences at any scale — making spatial intelligence collaborative, accessible, and transformative.

“I’ve been to all of the advanced research labs inside the US government. This is the most advanced version of collaborative XR that I’ve seen.”

Ashley Stowe, Oak Ridge Enhanced Technology and Training Center

“CrewXR allows me endless possibilities as a teacher to bring my students into the past in a way that allows them to encounter ancient and medieval physical spaces and objects in realistic contexts together. Rather than seeing a photograph of an object on a screen or observing it in the museum, which they cannot touch, CrewXR offers students the entrance into 3D spaces and to engage with objects in ways that are not even possible with the real objects. Curiosity and wonder in learning returns as students use augmented reality to walk through excavated monasteries, pick up and touch virtual objects, and explore details of the past that can only come through experiential learning. CrewXR provides the space to also augment and enliven traditional learning, sparking curiosity, excitement, and wonder again in learning.”

Darlene L. Brooks Hedstrom, Classical and Early Mediterranean Studies and Near Eastern and Judaic Studies, Brandeis University

Join our mission

Let's build the platform that puts your team in the same room — no matter where they are.